3 ms·
Would you consider codecs or heavy numerical simulations to fall under those memory allocation scenarios that you'd use Rust for as well?
by azth 5y ago
Would you consider codecs or heavy numerical simulations to fall under those memory allocation scenarios that you'd use Rust for as well?
- pjmlp 5y agoThat is a good scenario, however you can still use languages like D, Nim, Swift, C#, F#, Go, among others for such scenarios. For example, you can do codecs in C# on WinRT with .NET Native, https://docs.microsoft.com/en-us/windows/uwp/audio-video-camera/audio-graphs https://docs.microsoft.com/en-us/windows/uwp/audio-video-cam... In the context of protobuf, https://devblogs.microsoft.com/aspnet/grpc-performance-improvements-in-net-5/ https://devblogs.microsoft.com/aspnet/grpc-performance-impro... Back to Rust, yes it is a good option, I just wouldn't write the whole application on it, just specialized libraries. Hence why I am looking forward to Rust/Windows efforts.