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> This is what Flash was already capable of doing in 2011 with CrossBridge, their C++ compiler stack. Then why was the Android Flash experience so bad that it
by mcphage 5y ago
> This is what Flash was already capable of doing in 2011 with CrossBridge, their C++ compiler stack.
Then why was the Android Flash experience so bad that it got quickly killed off?
There was a time where Adobe could have shown a performant, stable version of mobile Flash, and Apple would have had to find a way to accept it. But it never got there, on any mobile OS.
- pjmlp 5y agoPolitics. While everyone was celebrating iOS victory over Flash, they were playing Flash games on iOS, AOT compiled to native code without knowing it. Adobe eventually let it go thanks to the competition of Cocos, Unreal and Unity.