3 ms·
I have the same observation as a fairly novice maya programmer. it's absolutely priceless to be able to do something using the "regular" UI and just see every s
by shahar2k 5y ago
I have the same observation as a fairly novice maya programmer. it's absolutely priceless to be able to do something using the "regular" UI and just see every single command that is run and then just copy paste the appropriate bits and stitch them together with various conditionals and tests.
maya is even MORE layered than just ui -> script commands, there's the intermediate layer of the node editor which shows the scene data as a set of interconnected nodes and what information they're passing between each other (with a few odd omissions) basically any function in maya can be accessed at least 3 ways at 3 different levels of technical skill. where in blender there are still fairly large missing chunks to translate between the UI level, node level and script level.
all that being said it's a very impressive 3d suite and I highly welcome any and all competition!