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The biggest issue we’ve had with Blender is performance in any non-trivial scene, both in-viewport and while rendering. We’re constantly experiencing bottleneck
by maddyboo 5y ago
The biggest issue we’ve had with Blender is performance in any non-trivial scene, both in-viewport and while rendering. We’re constantly experiencing bottlenecks that appear to be coming from single-threaded operations. It’s very frustrating to see only 3-6% of your 16 core CPU and 0% of your GPU being utilized for large chunks of time.
It’s also been very difficult to find information on how to avoid these kinds of issues. I would love it if the documentation for every major feature included a table that listed multithreading support, GPU support, runtime complexity, memory complexity, etc. so that we could make more informed decisions.