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I started using 3D as a lark. I am a long-time on-line editor and VFX compositor and had access to 3D in the various studios I worked when commercial 3D package
by Wistar 5y ago
I started using 3D as a lark. I am a long-time on-line editor and VFX compositor and had access to 3D in the various studios I worked when commercial 3D packages became a thing, starting in about 1983 or so. More importantly, I had access to some amazingly good animators, modelers and 3D engineers of whom I could ask questions and who I could watch work (and annoy). They had a lot of downtime to talk because of rendering time. Several of these people are, today, legends in the field.
In 1995 I started my own 3D animation, design and VFX studio. It was a Softimage house on SGI with a DEC Alpha render farm but I had a couple seats of 3D Max as well as Side-Effects Prisms and, later, Houdini.
I have used Cubicomp 3D, Bosch FGS-4000, Vertigo, Wavefront, Alias|Wavefront, Softimage, Prisms, Houdini, Maya and 3D Max packages as well as the Rhino 3D Nurbs modeler and several other long-gone packages including a 3D solids system whose name I cannot recall.
A 3D guru I am not, though. I regularly see stuff today that I just cannot imagine how in the hell was done and the insane skill levels involved in doing it. I will point out one thing that was common among the really good 3D practitioners: most of them are really good musicians in addition to being outstanding fine artists. The character animators generally had a drama background.
Now, I just mostly play around, doing the occasional explainer video/animation pieces and elements, usually having to do with automotive and aviation technologies. My old-ass brain can't keep up any more.