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I am a COMPLETE amateur. That being said, I’ve been using blender for 3D print modeling. There’s a thing I’ve been working on for a few months that was almost i
by geuis 5y ago
I am a COMPLETE amateur. That being said, I’ve been using blender for 3D print modeling. There’s a thing I’ve been working on for a few months that was almost impossible in 2.92 and prior. App would crash all the time. Someone more experienced was able to use the new geometry nodes in 2.93 and was able to super efficiently create the same effect. I’m really glad it’s now out of beta.
- _carbyau_ 5y agoAnother 3D printing blender amateur here. I am curious about those geometry nodes too. I want something that can do a surface-remesh. Kind of like being able to boolean unify 100 plus objects at once. I think the answer might be in geometry nodes somewhere... Edit: Google found me a Booltron addin + bounding box diff process that may sort me for now. Will test when I get home.
- dantondwa 5y agoHave you tried to join all the meshes you need in a single object and then using the recent voxel remember to turn them into a single surface? It requires no extra addons and you can choose how detailed you want it to be. After joining all the meshes, select the object and go to the object data panel, as visible here: https://docs.blender.org/manual/en/latest/modeling/meshes/properties/vertex_groups/assigning_vertex_group.html https://docs.blender.org/manual/en/latest/modeling/meshes/pr... From the remesh section, you can choose between the voxel remember and the quadriflow one. I think the Voxel one might suit your needs.
- _carbyau_ 5y agoAnother thing I love about Blender. Community is so helpful! I tried the booltron process and it seemed to work, about three quarters of the way down: https://blender.stackexchange.com/questions/5752/simplify-mesh-by-cutting-out-inside-parts https://blender.stackexchange.com/questions/5752/simplify-me... But I will also try yours to compare and contrast differences. Thank you!
- Doxin 5y agoThere's also the remesher in blender these days, either as modifier or as operator. Simply join all your objects into a single object with control-j, and hit remesh. tool: https://docs.blender.org/manual/en/latest/sculpt_paint/sculpting/tool_settings/remesh.html https://docs.blender.org/manual/en/latest/sculpt_paint/sculp... modifier: https://docs.blender.org/manual/en/latest/modeling/modifiers/generate/remesh.html https://docs.blender.org/manual/en/latest/modeling/modifiers...
- _carbyau_ 5y agoAnother thing I love about Blender. Community is so helpful! I tried the booltron process and it seemed to work, about three quarters of the way down: https://blender.stackexchange.com/questions/5752/simplify-mesh-by-cutting-out-inside-parts https://blender.stackexchange.com/questions/5752/simplify-me... But I will also try yours to compare and contrast differences. Thank you!