4 ms·
When I was a kid I had the top score in Galaga at my local arcade. I held the spot for months. Then one day I came in to find my score doubled by someone. The
by da5e 15y ago
When I was a kid I had the top score in Galaga at my local arcade. I held the spot for months. Then one day I came in to find my score doubled by someone. The arcade owner told me that it was a guy who went around to each arcade and ran up the scores. Like a game playing gunslinger.
Now on the web any time I find a fun game and play it for awhile and improve, I come online to find that the high score has been run up by some aspieoverlord to unwinnable levels.
So how do game designers overcome that demotivating unwinnable high score phenomena?
- zoudini 15y agoPersonally I'd love to see replays of "impossible" scores. Similar to the speed run videos for games like super Mario on YouTube
- monkeypizza 15y agoThere should be 3 levels of high score lists should be 1. personal 2. friends 3. global this actually applies everywhere you are showing group merged data related to a particular person. i.e. your height, your friends heights, and global heights imagine a news article that has interactive graphs that query g+ or fb and use the info to put a friends layer next to the global info.
- chopsueyar 15y agoInstead of social circles, how about geographical locations? 1. local (city or neighborhood) 2. statewide 3. country 4. earth It is more analogous to the parent comment.