2 ms·
Alternatively, for each cluster, render the edge triangles of the cluster at the neighbouring cluster's resolution with Z-write disabled, then render the cluste
by kaetemi 5y ago
Alternatively, for each cluster, render the edge triangles of the cluster at the neighbouring cluster's resolution with Z-write disabled, then render the cluster (overdrawing the real edge triangles), then render the Z-write of the edge. That'll reasonably fill the cracks with little overhead.