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This happens with video games too. Players hate restrictions, but if they were removed, would get board and stop. For a recent example, look at Valheim. They
by Tyr42 5y ago
This happens with video games too. Players hate restrictions, but if they were removed, would get board and stop.
For a recent example, look at Valheim. They explicitly block you from using portals to move metal ore, which forces you to use a cart or a boat to move it. Suddenly I was a highway engineer for a few hours and pay more attention to harbour than before and had a blast.
Yet there are mods which remove this restriction, which removes this experience. Why build a highway if I can just drop a portal down?
- my_usernam3 5y agoWorld of Warcraft classic is another example. It's a beautiful world thats a pain to get around, but forces you to enjoy it.
- prawn 5y agoI occasionally play Minecraft with my young son. I feel that eventual boredom arrives in creative mode. With no constraints, the charm can disappear. I think constraints generally in a creative process (design, for example) are almost necessary. Graphic designers get it in print budgets, colour selections, quality of photographs, etc. I remember once having to pitch to build a web site. The client stated they literally had no budget limitation. I honestly didn't know what to do, having spent my entire career fitting a solution to a budget!