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Thanks for making "open world" board/card games. Open world in the sense that an interaction order is not enforced, where you can place the chips anywhere you l
by qwertox 5y ago
Thanks for making "open world" board/card games. Open world in the sense that an interaction order is not enforced, where you can place the chips anywhere you like, whenever you like, leaving it up to the players to enforce the rules through either common sense or another communication channel.
I remember back in the Google Wave days I created a connect four game where no turns were enforced, and you could take out the chips of the opponent if you saw that they cheated. A Google engineer was a bit irritated by that, she expected that it was turn based and pointed it out as a flaw.
Maybe you could add a feature which shakes the entire table so that the cards/boards end up in a state where continuing doesn't make much sense, like when you push away the board IRL because you noticed that you lost.
- movedx 5y ago> A Google engineer was a bit irritated by that, she expected that it was turn based and pointed it out as a flaw. Aaah! The old STEM education in full effect. Beautiful example. No creative thinking on their part whatsoever.