4 ms·
Here's a similar argument from my naive, intuition-based perspective: It's important to remember that the the group of rotations in 3d space is represented by
by GolDDranks 5y ago
Here's a similar argument from my naive, intuition-based perspective:
It's important to remember that the the group of rotations in 3d space is represented by _unit_ quaternions. This is a subset of the full 4d quaternion space: a spherical shell around the origin, like the skin of a 3d ball but in 4d.
A 3d ball has a 2d, "flat" skin that is "spherically" symmetric.
A 4d ball has a 3d, "volumetric" skin that is, similarly, "spherically" symmetric.
If we are stuck to that 3d skin, it makes perfect sense that it manages to represent rotations in 3d, which have 3 degrees of freedom and spherical symmetry.
The space of rotations that is formed by this "skin" has two special points: the point where all the imaginary coordinates are zero and the real coordinate is one, and it's dual, the negative one, precisely because we are talking about _unit_ quaternions. (Similarly as there is only two "purely x" points in a unit circle: (1, 0) and (-1, 0)).
These points represent the identity rotation, i.e. "don't rotate at all". This makes sense, if you think how complex numbers work: the effect of multiplying "one" is that it keeps everything as-is, whereas every other "unit" complex number has a rotating effect.
Then as you think the three imaginary dimensions as degrees of freedoms you can start traveling into, from this neutral point, you get all kinds of rotations. The geometry of the "round", "skin-shaped" space ensures that the rotations wrap around the correct way, "spherically". Especially that after you have travelled "tau" (2 times pi) units, you are again in purely "real", "not rotated" state. And the spherical symmetry means that this works similarly in _any_ direction you can travel to.
The only gotcha is that the unit quaternion space contains doubly the space of minimal 3d rotations, because of the negative number symmetry. There's some good arguments why this is especially beautiful and true, but they are a bit beyond me.
- hanche 5y agoThere is a nice experiment you can do, illustrating this: Hold a glass of water in the palm of your hand. Not too full, especially not until you get the hang of the following move: Assuming you use your right hand, rotate your hand counterclockwise. At first, your hand goes under your arm, until it has rotated about 270 degrees or so. You can now continue that rotation, but you have to lift your hand up, so it is now above the arm. Keep going, and you end up where you started, but the glass has done two full revolutions. Hopefully without spilling an water (takes practice). The fun thing is, after just one revolution, your arm is twisted into a really uncomfortable configuration. The mathematical explanation is that SO(3) is doubly connected, whereas the unit quaternions, like any sphere, is simply connected. At any time, each part of your arm has undergone some rotation from the orientation at rest. Halfway through the move, as you travel from the shoulder down to the hand, this rotation starts at the identity, and changes continuously through one rotation, back to the identity once more. But in the unit quaternions, that path takes you from one pole to the opposite pole. This explains why you can’t untwist your arm. Sorry if that made no sense. Edit: Have a look at “Your palm is a spinor” [1], and then at this Phillipine* tradtional dance [2] about 40 seconds in. I knew I had written about this before [3]. [1] https://www.youtube.com/watch?v=fTlbVLGBm3Q https://www.youtube.com/watch?v=fTlbVLGBm3Q [2] https://www.youtube.com/watch?v=mOO_IQznZCQ https://www.youtube.com/watch?v=mOO_IQznZCQ [3] https://math.stackexchange.com/a/383549 https://math.stackexchange.com/a/383549 * I wrote Thai originally.
- jacobsievers 5y agoI watched the videos, now I want pork adobo.