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Super cool stuff. There are few things in computer science as mentally stimulating and satisfying as computer graphics. And this new wave of UE5 stuff just goes
by whateveracct 5y ago
Super cool stuff. There are few things in computer science as mentally stimulating and satisfying as computer graphics. And this new wave of UE5 stuff just goes to show it.
My gamedev path is (stubbornly?) along a low-level path through C and Haskell. So I doubt I'll ever use UEx. But I can't wait to know enough to learn from this and build libraries for myself.
- omniscient_oce 5y agoQuite a combo. Why Haskell and what have you done with it graphics-y by chance?
- whateveracct 5y agoI'm by far more proficient in Haskell than any other language (half a decade professionally at this point), and in general I find that it really helps me manage complexity, which games bring in spades. Abstraction feels like it is key, and Haskell so far even has really allowed for nice abstraction. I've mostly done some 2D stuff, at most using some fixed-function-pipeline-sort of things (blending.) I'm still early in my computer graphics journey, but the Haskell Vulkan bindings are good (there's even a Quake3 engine written with Haskell and Vulkan) so I figure starting with learning Vulkan will be a good starting point. I'm a CompE by education so I would really prefer to start low-level I think.