2 ms·
If you remove the triangle strips between two clusters of triangles, and represent them as one big polygon, it's "just" a retriangulation problem.
by kaetemi 5y ago
If you remove the triangle strips between two clusters of triangles, and represent them as one big polygon, it's "just" a retriangulation problem.
- kaetemi 5y agoAlternatively, for each cluster, render the edge triangles of the cluster at the neighbouring cluster's resolution with Z-write disabled, then render the cluster (overdrawing the real edge triangles), then render the Z-write of the edge. That'll reasonably fill the cracks with little overhead.