4 ms·
> without a super expensive RTX-like raytracing card. Without a card that supports hardware raytracing, Lumen falls back to a software raytracing mode that car
by teamonkey 5y ago
> without a super expensive RTX-like raytracing card.
Without a card that supports hardware raytracing, Lumen falls back to a software raytracing mode that carries some limitations[1]
The min-rec non-RTX GPU is a GTX 1070, so there's (roughly) only one generation of supported GPUs that are supported but don't support hardware raytracing. My prediction is that the software fallback will eventually lose support and become deprecated as raytracing cards become more common.
[1] https://docs.unrealengine.com/5.0/en-US/RenderingFeatures/Lumen/TechOverview/ https://docs.unrealengine.com/5.0/en-US/RenderingFeatures/Lu...
- vosper 5y ago> The min-rec non-RTX GPU is a GTX 1070, so there's (roughly) only one generation of supported GPUs that are supported but don't support hardware raytracing. What about all of the AMD cards? There’s the 5x00 and 6x00 series, peers of GTX 20x0 and 30x0 respectively. None of those AMD cards have raytracing, right?
- teamonkey 5y agoFor Lumen's hardware raytracing: > Video cards must be NVIDIA RTX-2000 series and higher, or AMD RX 6000 series and higher.