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In HAM mode it could do 4096 simultaneously but that was mostly limited to static images. For games it was 32 or 64 colors. But this was in 1985. VGA didn’t ex
by billyjobob 5y ago
In HAM mode it could do 4096 simultaneously but that was mostly limited to static images. For games it was 32 or 64 colors.
But this was in 1985. VGA didn’t exist until 1987 and didn’t become ubiquitous until 1990. And was much more expensive.
If Commodore had been properly run they would have had their next gen chipset out by then. But they weren’t, so it wasn’t until 1992 they came out with AGA which was a only little better than VGA and by then it was too late anyway.
- vidarh 5y agoA lot of games used more than 32/64 colours using the copper too though. E.g. things like background fades. Interestingly quite a few of the games with the most colours did not use the 5 bitplane 32 colour mode or the 64 bitplane Extra HalfBrite mode, but a combination of "dirty tricks" with sprites + copper. E.g. Shadow of the Beast used 120+ colours, but used dual playfields, which gives only 8 colours per playfield without anything else. But then it overlays sprites, and uses the copper to change palette repeatedly: https://codetapper.com/amiga/sprite-tricks/shadow-of-the-beast/ https://codetapper.com/amiga/sprite-tricks/shadow-of-the-bea...