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Users have to learn to pay, just like I said in my comment. You pay for things in real life, have to do it online too.
by bilal4hmed 5y ago
Users have to learn to pay, just like I said in my comment. You pay for things in real life, have to do it online too.
- yoz-y 5y agoMaybe, but this will be very, very, very hard. I'd love to be able to make a paid-front app rather than freemium, but the current habits make that impossible unless you are an established brand or have a huge marketing budget.
- bilal4hmed 5y agoHence my point about learning to pay. Its a mindset change for both parties involved. If your app is something people don't want to pay for, then maybe its not worth it. If you aren't willing to pay for an app you use a lot, dont expect it for free or look for other alternatives.
- yoz-y 5y agoI wonder if that will ever happen. IMO even if all ads went away, the freemium model where a couple of paying users bear the burden of supporting the developer wins in the end, due to the “natural” marketing of having lots of users. Now, this of course won’t work for niche programs.
- akmarinov 5y agoTrue, though probably way harder on Android, where you can just sideload a cracked version.
- bilal4hmed 5y agoYou could install a cracked version of the app, but if you need a account that is paying to access you are SoL. So itll work even on Android.
- an_opabinia 5y agoIf someone was giving out free coffee on demand on your phone, trust me, after a certain amount of time, you'd see a lot fewer cafes. It's a very toxic orange site take, this "just pay for it" perspective.
- bellyfullofbac 5y agoOn the other side, "Pay $5 per month for these basic features we're going to claim are pro functions!". Like Docker asking you to upgrade to pro so you can click "Skip update"...