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mmmm, that's interesting, how does one make recurring revenue in this market? I saw that the event closures substantially affected these growth metrics, what d
by vmception 5y ago
mmmm, that's interesting, how does one make recurring revenue in this market?
I saw that the event closures substantially affected these growth metrics, what does that mean? are people playing so intensely training for events that they ruin their board games and have to buy additional copies? are the events causing the most interest in certain board games? are the events selling that much of the board game on the spot?
I don't know anything about this market aside from small teams launching new games on kickstarter and occassionally one of those getting a distributor for perpetual sales.
- spencerflem 5y agoI think it's like movies and videogames - something new that comes out is interesting and novel, and a subset of old games are good enough that new people joining the scene will want a copy
- skinnyarms 5y agoAs for recurring, designers and publishers are always releasing new games and expansions. Games like Dungeons and Dragons, Warhammer, and Magic the Gathering are always releasing updates that encourage updating your materials. There are a few popular game awards, and the top x games from those tend to sell out everywhere. There are some game shops that encourage playing but I don't know that I'd call it successful...just not enough money moving to justify the space.