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Thanks for the feedback! > This kills my back button. What are you storing in the URL? The URL stores the system rule - the idea being that you can share it.
by mkrecny 5y ago
Thanks for the feedback!
> This kills my back button. What are you storing in the URL?
The URL stores the system rule - the idea being that you can share it. The URL changes over time as you play because playing edits the system rule.
J and K toggle down and up the 'dynamism' in the system. It's semi-random in the sense that you can't control what new system you get when you press J or K, but you will get a system that has either less or more dynamism than the current system. Dynamism is a property of the system - roughly how often 'things change' per the system rule. EG a conditional in the system rule that necessitates an off cell becoming an on cell is a 'thing changing'.
- gus_massa 5y agoSometimes I get systems that are too flashy https://strangebinary.com/#11111100010011010000100001001000110111101111111100001011000000001111111111110110101000000001001011111111111101110100010000000010111111111111110000000010000011001111111111011111001000000001111111111101101011110001110110000100101011110111110100001000000001001011111111111111001000000001000011111111111111110000000100000010111011111111111101000000001010101111111111111111000000000000100111010111111110110000000101100000111111001101111110000000000000011111111011101001000100000001000011011111111011010100000000010000 https://strangebinary.com/#111111000100110100001000010010001... Is is possible to eliminate them?
- mkrecny 5y agoI understand that it's visually unpleasant (not to mention potentially dangerous for epileptics). That said it's literally just a rendering of what the system rule dictates. Lower dynamism systems tend not to be as flashy.
- malf 5y agoYou can map every flashy rule to the equivalent nonflashy rule by inverting all the bits, no interesting behavior is lost.
- tantalor 5y agoYou can replace history state without appending it
- mkrecny 5y agoTrue!