4 ms·
Right, all you could do with the "player" objects was point them at a different byte every scanline, write the X value into the register, and it would paint the
by nicetryguy 5y ago
Right, all you could do with the "player" objects was point them at a different byte every scanline, write the X value into the register, and it would paint the "1's" as "pixels" in that byte on that particular scanline with that X value. It was up to the programmer to multiplex them on a per scanline basis. No framebuffer whatsoever. Fun stuff!