4 ms·
Gravity is just a constant acceleration downward, so nothing special there. I have the footstep sounds ready to go, but I found that I really needed to limit w
by jasonkester 5y ago
Gravity is just a constant acceleration downward, so nothing special there.
I have the footstep sounds ready to go, but I found that I really needed to limit what sounds I played because they get overwhelming pretty quickly. There's now a pretty tight radius to the player for what gets played.
First cut was to have all 200 players' flapping sounds audible to everybody. That was suboptimal...
- sombremesa 5y agoFor the footsteps, it’s probably fine to only play the fx for the one character the player is controlling.