3 ms·
Collaborative text editing is what it’s traditionally used for.
by sib301 5y ago
Collaborative text editing is what it’s traditionally used for.
- airhead969 5y agoIt can also be used to mutate hard game state (I wouldn't try it with dynamic, interpolated values like object position, angle, acceleration, or velocity.) There are many other methods, some are more precise and compressible than others: Trailing State Synchronization https://www.cs.ubc.ca/~krasic/cpsc538a/summaries/38/ https://www.cs.ubc.ca/~krasic/cpsc538a/summaries/38/ Basic ideas https://www.gafferongames.com/post/state_synchronization/ https://www.gafferongames.com/post/state_synchronization/ https://engineering.monstar-lab.com/2021/02/09/Game-server-Synchronization https://engineering.monstar-lab.com/2021/02/09/Game-server-S... https://www.gabrielgambetta.com/client-side-prediction-server-reconciliation.html https://www.gabrielgambetta.com/client-side-prediction-serve...