4 ms·
A bit of a tangent, there was a notorious reddit thread a long time ago with a comment by someone supposedly in the MMO industry [1] that echoes your point abou
by themacguffinman 5y ago
A bit of a tangent, there was a notorious reddit thread a long time ago with a comment by someone supposedly in the MMO industry [1] that echoes your point about content:
> Art is one of the biggest expenses in a commercially-produced MMO. There's a LOT of it, it's time intensive to create, and it has to be turned around fast
That thread mostly focused on how unrealistic it is for one person to develop an MMO by themselves, which is not exactly the case here. But it gives a bit of a taste as to why MMORPG is one of the most challenging game genres to succeed with. "Half of all MMOs commercially developed never release; half the survivors immediately fail", and the remaining successes almost all have staggeringly huge amounts of art & lore like you mentioned.
[1] https://www.reddit.com/r/gaming/comments/p1ssv/dear_internet_im_a_26_year_old_lady_whos_been/c3lup2l/ https://www.reddit.com/r/gaming/comments/p1ssv/dear_internet...