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Fantastic :) It would be nice if you could change the scaling to use nearest neighbour on the players so they don't look all smooged,
by stuaxo 5y ago
Fantastic :)
It would be nice if you could change the scaling to use nearest neighbour on the players so they don't look all smooged,
- Scaevolus 5y agoThe modern way to implement this is with <canvas>, which lets you do that sort of thing pretty easily-- and is more performant to render.
- aidenn0 5y agoI don't know what the obsession is with blocky graphics; they didn't look blocky back in the day, so maybe faux-nostalgia?
- jasonkester 5y agoIt's just vanilla javascript, html and css. Pull up dev tools and notice this in the css: img { image-rendering: pixelated; } Lop that off (or uncheck it in dev tools) and you can have things as blurry as you please.