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The great thing about TW2002 is that it was simple on the surface, which made it accessible. You could have fun warping around, trading goods, but then eventual
by polpo 5y ago
The great thing about TW2002 is that it was simple on the surface, which made it accessible. You could have fun warping around, trading goods, but then eventually you'd start digging and find the incredible depth in the game. The first time I stumbled on the Starbase blew my mind, and it just kept on going from there. Getting a Federal Commission (or going evil), terraforming planets, building citadels, finding dead ends in space to set up your planet, setting up corporations...
- sseagull 5y agoOh man, I mentioned the time limits in my other comment. But citadels and stuff took sooooo long. Depending on your setup, it could be months until everything was built up. I remember impatiently checking the countdown on my citadels (28 days, 27 days, 26 days,...)
- xen2xen1 5y agoAnd now I'm going to have to set it up in docker again.. I only remember some of that.