4 ms·
I love board games. I own Tabletop Simulator, but honestly have never used it; I think a big part of the reasons why are: 1) other people I want to play with d
by IggleSniggle 5y ago
I love board games. I own Tabletop Simulator, but honestly have never used it; I think a big part of the reasons why are:
1) other people I want to play with don’t own it, maybe don’t even have Steam, and the barrier to entry is just too high.
2) being at a computer feels too much like work. I prefer mobile devices for “play” for this reason.
You are already basically solving both of those problems by being “web native” even if there’s a couple kinks to work out.
You might consider whether or not you would be able to be interoperable with whatever game-definition format Tabletop Simulator uses. It is a similar concept, and allows you to “bring your own” game assets/definitions and share them with others via Steam Workshop (although I think there’s also a mechanism to do this even if you aren’t using it on Steam). If you were interoperable with that format, you would instantly have a huge library of prebuilt board game assets and behaviors available to you. Even if you were only able to support importing the assets, that would open up a lot of possibilities for this concept.
- 30minAdayHN 5y agoThat's a great point you make about the niche market. For serious board gamers, there are already good solutions. But non serious or family / happy hour type board gamers, barrier to entry to those platforms is high. There might be a need for those who fall into that bucket. Agree that, if we can use / integrate with existing solutions like tabletop simulator, we could potentially focus on how to make them fun for not-so-serious users. One concern there is about the classic debate - feature vs product. Intuitively it feels like a feature rather than product, but that's where we have to push and figure out.