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Unreal is built with Perforce, Epic Games workflows and tooling are built around Perforce. It is rock solid to manage binary assets of large size. I would highl
by kelsolaar 5y ago
Unreal is built with Perforce, Epic Games workflows and tooling are built around Perforce. It is rock solid to manage binary assets of large size. I would highly recommend the publications of Dan Bloch from Google about it: https://static.googleusercontent.com/media/research.google.com/en//pubs/archive/34459.pdf https://static.googleusercontent.com/media/research.google.c... and https://research.google/pubs/pub39983/ https://research.google/pubs/pub39983/
Yes, I know that they now use Piper.