3 ms·
Bingo. I've personally had to deal with this in other high-density systems. Less cooling not only has the obvious effects, but also reduces PS efficiency which
by notacoward 5y ago
Bingo. I've personally had to deal with this in other high-density systems. Less cooling not only has the obvious effects, but also reduces PS efficiency which can cause other problems. Cosmic-ray-induced memory errors can also be a problem at those altitudes (or even half that). That's a bit easier to deal with in principle, but the rate of ECC scrubbing required can start to impact performance. Stack that on top of thermal CPU throttling, and you'll have a system that's just slower than it should be. Just as importantly, the slowdown will be uneven across components, so it's effectively a different kind of system when you're debugging low-level issues.
I think it's a good sign that they're aware of the additional support issues associated with higher altitude. Shows that they've really thought things through.