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Yeah, geometry compression is definitely still a thing. The main reason is that the relative gap between compute speed and memory bandwidth is still growing. It
by dahart 5y ago
Yeah, geometry compression is definitely still a thing. The main reason is that the relative gap between compute speed and memory bandwidth is still growing. It's pretty common now to bump into situations where redundant computation is faster than reading saved results from memory. Compression is perhaps ironically or surprisingly getting more important as GPU perf increases...