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I'm with you there. I (not a game dev) imagine that balance is hard to find, particularly when choosing the right moment to release. I remember playing "Age o
by samkater 5y ago
I'm with you there. I (not a game dev) imagine that balance is hard to find, particularly when choosing the right moment to release. I remember playing "Age of Conan" (the mmo) when it was released and in my opinion while the graphics were good, the game-play was hilariously out of balance (or buggy). My younger self found exploiting the lopsided game-play very enjoyable, but ultimately didn't stick around for too long. If the balance was reversed (more polished game mechanics, less polished art) my friends and I probably would have made it a staple.
But to each their own! It's nice to see the variety available from movie-like experiences to pixel art with all ranges of game mechanics.