4 ms·
most game studios don't use git to manage their games. It's becoming more common but it is by no means a standard in games. The git integration in UE4 is very,
by zemo 5y ago
most game studios don't use git to manage their games. It's becoming more common but it is by no means a standard in games. The git integration in UE4 is very, very bad. It uses perforce terminology to describe git concepts, often to very confusing ends.
- honkycat 5y agoYep, and perforce is expensive!
- Negitivefrags 5y agoFor good reason. Git is not well suited for games. Yes there are solutions to work around it’s issues but it’s not a natural fit at all.
- binthere 5y agoGit LFS is not bad if that's the only thing you're referring. I've used Git for plenty of games, never had a single issue.
- jayd16 5y agoWith git LFS it works fine for game dev. The main thing it still fails at is the artist workflow. Git's solution to check out single files or ignore folders is still experimental and no GUI supports it yet. I love git but P4 is still better if your workflow is on large single files.
- joshspankit 5y agoWhat do most game studios use?
- zemo 5y agoPerforce is pretty standard. Plastic SCM has a handful of enthusiastic users but Perforce is more common. Some studios use SVN because they can self-host it and managing art assets in git is really painful.