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If you are thinking of it as a game store like Steam, then broaden that thought to include in-game collectibles, currencies, character skins, etc. You'd want a
by matt_s 5y ago
If you are thinking of it as a game store like Steam, then broaden that thought to include in-game collectibles, currencies, character skins, etc. You'd want a public, transparent marketplace for players to buy/sell/trade based on whatever public value people assign to those items.
NFT's provide a mechanism (as I understand it) for royalties to creators. If this is implemented for games, then second-hand sales are entirely possible for a digital game. I don't think that's possible today.
I don't know that centralized/decentralized matters much to gamers, I would imagine most users would be signing into a web site with an account that manages all of that behind the scenes.
- duped 5y ago> NFT's provide a mechanism (as I understand it) for royalties to creators. If this is implemented for games, then second-hand sales are entirely possible for a digital game. I don't think that's possible today. There's nothing preventing this today, and nothing NFTs solve that would force those features to be supported. It can be done with a centralized ledger (a database hosted by the marketplace implementer, like Steam). I don't see the incentives for the marketplace platform to implement itself in terms of NFTs. However, I could see game developers and gamers have uses for NFTs using a decentralized ledger to cut out the marketplace vendors from the transactions (or requiring transactions take place only on their systems).