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Yeah, at a certain point, it probably makes sense to have a giant library of universal assets like rocks and grass and trees. There's no reason for each outdoor
by t0mbstone 5y ago
Yeah, at a certain point, it probably makes sense to have a giant library of universal assets like rocks and grass and trees. There's no reason for each outdoor game to keep reinventing the universe.
- contriban 5y agoSo basically you’re asking for a node_modules for games!
- typon 5y agoMore like a /usr/lib shared across games on the same console
- incrudible 5y agoThis is Unreal/C++ we're talking about. If the size of some field somewhere changes, your 300GB will need to be re-cooked...
- Arwill 5y agoYou can do that with Substance. Store images in a library and procedurally generate textures at runtime.