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Since everything is just from megascans, it might make more sense to have 300gb of photorealistic assets stored on every next-gen device, and (UE5) games can ju
by ArkanExplorer 5y ago
Since everything is just from megascans, it might make more sense to have 300gb of photorealistic assets stored on every next-gen device, and (UE5) games can just commonly load from them.
- t0mbstone 5y agoYeah, at a certain point, it probably makes sense to have a giant library of universal assets like rocks and grass and trees. There's no reason for each outdoor game to keep reinventing the universe.
- contriban 5y agoSo basically you’re asking for a node_modules for games!
- typon 5y agoMore like a /usr/lib shared across games on the same console
- incrudible 5y agoThis is Unreal/C++ we're talking about. If the size of some field somewhere changes, your 300GB will need to be re-cooked...
- Arwill 5y agoYou can do that with Substance. Store images in a library and procedurally generate textures at runtime.