3 ms·
It's funny you say that because that's effectively what Unreal Engine 5 is doing with it's Nanite technology. Also released in early access today. I do wonder
by Philip-J-Fry 5y ago
It's funny you say that because that's effectively what Unreal Engine 5 is doing with it's Nanite technology. Also released in early access today.
I do wonder what the problem was that needed to be solved before we got Nanite. Everyone knew that automatically optimising the geometry for the size on the screen was doable. Maybe it was a storage limitation?
- rasz 5y agoThat whole UE5 demo runs close to 1 triangle per pixel, its pure graphical masturbation. The problem is GPU power.