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> Half-Life Alyx is almost universally hailed as the best VR game MS Flight Simulator 2020 and Hellblade: Senua's Sacrifice might be other "best VR game" conte
by bitL 5y ago
> Half-Life Alyx is almost universally hailed as the best VR game
MS Flight Simulator 2020 and Hellblade: Senua's Sacrifice might be other "best VR game" contenders.
- kroltan 5y ago> Hellblade: Senua's Sacrifice How so? I wasn't able to play past the intro when they literally letterboxed me in a cutscene.
- bitL 5y agoYou probably hit some bug, I was able to finish it completely without any major issues (I think it crashed like twice). Alyx, while cool, is too static, Hellblade features some fast combat movements and both are atmospheric in their own way.
- kroltan 5y agoActually I "ragequitted" (well, not rage, just disappointment) when it seemed to be an adaptation of the 3rd-person perspective. Might have been infantile on my part, I'll give it a chance again once I repair my rig.
- rowanG077 5y agoI haven't played Hellblade but FS 2020 can't be even really be called a VR ready game. Even with a 3080 you struggle to reach 90 fps. It's a vomit machine.
- bitL 5y agoTry to increase cache from default 8GB to 64GB, that helped a lot. I play it on a 10980XE/128GB RAM/RTX3090 and HP Reverb G2 at high details and flying over Paris with the latest update is now very smooth.
- Sohcahtoa82 5y agoI thought the UI for MSFS in VR was awful. Though I think some of that may be because of the game controller I use. It's an Astro C40, which due to driver issues, can't decide to tell Windows if it's an XBox 360 controller or an actual Astro C40. If it identifies as a C40, then games don't know what it is and don't have any default bindings and I have to configure it all, and with a game like MSFS 2020, there's a lot to bind. But also, lately, I've been having an issue with it deciding that the controller only has two buttons and nothing else, not even analog sticks. But I digress... I think MSFS in VR would be a LOT better if it gets support for controller-free hand tracking, like the Leap Motion. I'd still use a game controller for the main inputs (Flight stick, brakes, rudder, probably throttle as well), but I'd love to be able to just reach and flip light switches, turn dials, etc.