4 ms·
This thing communicates at 1MB/s. A “performance feature” it ain’t.
by lilyball 5y ago
This thing communicates at 1MB/s. A “performance feature” it ain’t.
- deleted 5y ago[deleted]
- dijit 5y agothroughput and latency are different measures. Games usually live in the realm of latency.
- passivate 5y agoThat begs the question, what is the latency, and what kind of feature would you anticipate this could be useful for?
- mukesh610 5y agoSynchronization primitives AFAIK don't need to transfer huge amounts of data in a short time. One bit for every "okay" signal would suffice. At the given speed you can perform 8 million syncs per second between two threads.
- smoldesu 5y agowho cares, it's not like you're going to use it to send textures from one thread to another