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I disagree with your take on the "makers" market. The maker world is far more interesting today than in 1985. Yes, there are no "brick and mortar" stores becau
by spoonjim 5y ago
I disagree with your take on the "makers" market. The maker world is far more interesting today than in 1985.
Yes, there are no "brick and mortar" stores because in 1985, brick and mortar was the only type of store that existed. Nowadays, Internet shopping is so developed that Adafruit, Sparkfun, Digi-Key, etc. don't need brick and mortar stores. The experience of shopping for parts online is much better than at a Radioshack -- it's not like you need to physically inspect a 555 timer to gain any information about it before you buy it, like you would with a winter jacket. The only thing lost is the ability to get a part today which sometimes sucks but that's life. We don't need 6 magazines anymore because people put their code on Github and their projects on YouTube, and for free. Profits in the industry are probably lower but that's because there's more competition from other vendors and from people just sharing this stuff with no profit motive, which maybe sucks for the industry but is fantastic for the hobbyists of limited means.
Today, hobbyist makers are building stuff that actually does something useful, that has no commercial substitute. With Github, YouTube, forums, people are inspiring each other to make more interesting things than in 1985. Back in 1985 people were usually building stuff that could be bought. Today people are building stuff that can't be bought, and if there's enough of a market for it they productize it with Kickstarter or Tindie. People are sharing code and board designs and projects, and whether at the high end like Mark Rober or the low end like some guy's homebrewing controller the maker world is really bursting with success.
- kragen 5y agoI think this is right. In 01980 you needed a lot of people working on a magazine and buying ads in it to get Don Lancaster's columns out to the teeming unwashed masses. Now Don just posts them on https://www.tinaja.com/whtnu21.shtml#05.23.21 https://www.tinaja.com/whtnu21.shtml#05.23.21 and he can publish lots more than he ever could back in the newsprint days. (The only loss is that he could use a proofreader.) I don't know how much Don spends on hosting† to make everything he's ever written instantly available to every hacker in the whole world but I'm guessing it's about US$100 a month. Inflation-adjusted, that's probably less than Popular Electronics Magazine spent running the office coffeepot. Not counting the price of the coffee. He's written about the days Chuck is—wrongly, I think—eulogizing in https://www.tinaja.com/glib/waywere.pdf https://www.tinaja.com/glib/waywere.pdf. The objective we should measure ourselves against is not the headcount in retail sales (though Amazon seems to have a workforce of substantial size) or the number of inkstains on people's hands; it's access to knowledge and tools, and the power to create that access unlocks. It's people dreaming of wonderful things that never were, and making them real. It's human flourishing. So, how are we doing on that? ______ † Unlike people who just host on GitHub, who depend on Microsoft's continued goodwill to foot their publishing bill, Don hosts his own pages.
- brysonreece 5y agoThis hits the nail on the head. I've been an active community member for over ten years (from age 12, I'm 24 now) and the truth is that with the availability of parts — combined with all the benefits of traditional open source — the hardware/"maker" scene has absolutely been flourishing for the past few years. With rapid prototyping becoming more commonplace it's completely reasonable for your run-of-the-mill maker to own a 3D printer or be able to turn around a custom PCB within a week, tools that massively accelerate the development phases of early ideas or business ventures. We'll definitely start seeing more companies taking advantage of the community spoils as technology continues to advance at a faster and faster rate over the coming years, especially when those same tools are just as easily employed by your competitors. (Hardware based startups are in a unique position as the tools to compete with larger companies or scale product are more readily available than ever before. At this moment for a few hundred dollars it's completely possible to produce thousands of PCBs through online overseas services, ready to ship to customers.) Aside — it's also a community that is heavily invested in the history of computing/technology and how we got here - in a way it's comforting to be able to replicate a circuit from three decades ago, circuits that used to cost thousands, and experience first hand computing history for pennies on the dollar.
- mbesto 5y ago> The maker world is far more interesting today than in 1985. I think you missed the meaning of the word "market". The parent was commenting on the economics of the maker's market and you were talking simply about the proliferation and innovation of today vs history. > which maybe sucks for the industry but is fantastic for the hobbyists of limited means. Agreed. Which is what makes you both probably right.
- ChuckMcM 5y agoI think you have a valid point but did you experience the "friction free" experience of walking into an electronics store idly and then walking out with all of the parts to build a project that afternoon? Most mixed HW/SW hackers accumulate a "stash" of components, and from that stash one can sometimes build new projects, but for me, there is a huge impediment when I have 90% of the parts and then have to wait for the last part for a week (well I can get it in a couple of days if I pay $30 in shipping). And the difference, for me, between user hosted content (Github and Youtube), and a magazine is that the magazine also has an editor who both made sure the article was clear and for the better magazines perhaps built the project themselves to see how it worked. There is a ton of content from people who don't know what they are doing which obscures the content from people who do. It can be frustrating for people starting because there are so many variables. Did I build it wrong? Did they describe it correctly? Did I miss a step that was obvious to the writer but not me? You get a few projects that fail and you get disillusioned. A good example of this is a high school kid I helped who was convinced they sucked at soldering because it never worked for them like it did on youtube. Except they were using silver solder "because that is what the hardware store had." Hmmm? Obvious to someone who was taught soldering by someone who knew how to solder, but not obvious when the content creator assumes everyone knows how to solder and what solders are used, so leaves that out of their presentations. Don't get me started on Kickstarter :-) It has put more people into bankruptcy than MLM in my opinion. When you don't know what you don't know, how can you possibly predict how much money you need to deliver a random number of units of your idea? Solid, curated, material for new people and advanced people. The stuff magazines used to provide, has made things more difficult rather than less difficult. And it is my opinion that this is at least part of the problem with declining STEM capabilities of students these days.
- jacobolus 5y ago> Kickstarter [...] has put more people into bankruptcy than MLM in my opinion. I don’t understand what this means. The creators of kickstart projects overcommit and then bankrupt themselves trying to fulfill orders? Backers of kickstart projects bankrupt themselves supporting more projects than their financial resources allow?
- JKCalhoun 5y agoAgree. This is a golden age for makers — at least electronics, software makers — perhaps others. Professional looking PCB's, inexpensive components direct from China ... all within the hobbyists reach.