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I'm making a generator of battlemaps for tabletop rpgs. First version was this: https://ajuc.github.io/outdoorsBattlemapGenerator/ https://ajuc.github.io/outdo
by ajuc 5y ago
I'm making a generator of battlemaps for tabletop rpgs.
First version was this: https://ajuc.github.io/outdoorsBattlemapGenerator/ https://ajuc.github.io/outdoorsBattlemapGenerator/
It has some nice features (for example exporting to virtual foundry vtt format .dd2vtt with colliders), but after a while I noticed that user interface is the biggest problem - I have a lot of knobs to play with and not enough space and user patience to explain them.
So I abandoned that and started making a new one: https://ajuc.github.io/kartograf/ https://ajuc.github.io/kartograf/
This one has much less features right now (no water, stones, twigs, no constrains like "trees can't grow on each other", no export, etc), but it is built on a great graph editor library (litegraph) with nodes that you can join and combine. This should allow much better configurability once I get it to feature parity. UI is still pretty bad, I will try to encapsulate the submodules into subgraphs eventually and then I plan on adding the possibility of exporting generators as submodules which can be versioned and used by others - kinda like maven repo for generators. If I don't abandon it before that :)