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> People don't complain about it not being a Photoshop clone. Actually, no. As the person doing tech support for GIMP, I can tell you with 100% assurance that
by prokoudine 5y ago
> People don't complain about it not being a Photoshop clone.
Actually, no. As the person doing tech support for GIMP, I can tell you with 100% assurance that people do complain about GIMP not cloning Photoshop's UI. Quite a lot, in fact.
> It doesn't need the same workflows as Photoshop, but it definitely needs to improve them
Agreed.
> I will add that copying Photoshop would be an easy all-around win
It wouldn't be easy. Nor would it be a win. You would be stuck in the cycle of always following whatever changes Photoshop developers make. And dealing with the same criticism Photoshop devs get. Why would you want that?
And why would you, in your spare time, continuously copy someone else's work? There's no money in this. And it's not fun for sure. So why? Low self-esteem?
> cheaper alternatives to Photoshop... Gravit ... not exactly photo manipulation
Mhm, how about... Not photo manipulation at all and not alternative to Photoshop at all? :)
- spoiler 5y agoThe alternates I liked aren't complete Photoshop replacements. but then again neither is Gimp? I'm not sure what you're trying to say. My general workflow is to use Krita and Inkscape (I used Gravit for a while because Inkscape was having some bugs I couldn't cope with), and maybe do some minor final colour correction/grading in Gimp on the final output. I could do all of this without leaving Photoshop. I'm not complaining though, since I much prefer Krita's brush engine than Photoshop, and I've gotten used to Inkscape's quirks. And they're both free! It's not a matter of self esteem or confidence. If someone does it better, do it even better, or settled for living in their shadow. The way to doing better is learning from the ones that are good at it already, right? So why not learn from Adobe, which probably has the largest team of the smartest UX engineers working for them. They're not dominating such a complex market with smoke and mirrors. And maybe Gimp can learne from Photoshop's mistakes too. Blender is an excellent example of the process I described above. Their UI/UX was a joke for years, but they tried switching things upe and learned from the competitors. I'd say right now they're better than some (if not all) with of most features in terms of UX, especially for newcomers to the industry. Blender went form the steepest learning curve to one that's easy to get into, and from one of the worst UX/UI designs to one of the most polished in the industry. It's not about low self esteem at all, it's about bettering yourself (or your project). If anything, that's how you build confidence, in my opinion.