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That's a great set of tips, thanks for sharing. I like the idea of trying to over-apply a rule on a toy project, so you can get a sense of where it helps and w
by blowski 5y ago
That's a great set of tips, thanks for sharing.
I like the idea of trying to over-apply a rule on a toy project, so you can get a sense of where it helps and where it doesn't. For example, "build Conway's Game of Life without any conditional branches" or "build FizzBuzz where each function can have only one line of code".