2 ms·
This reminds me of generating signed distance fields from bitmaps by rendering a cone at every target pixel with a vertex color of white at the point and black
by MrLeap 5y ago
This reminds me of generating signed distance fields from bitmaps by rendering a cone at every target pixel with a vertex color of white at the point and black at the base.
I like the method because not only is it silly, it's also very easy to do on GPU and good enough so I actually have used it in real products.