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I’m curious as to if other commenters share the pet peeve of, particularly design software that wouldn’t present itself properly in Retina? For a while Unity d
by lostgame 5y ago
I’m curious as to if other commenters share the pet peeve of, particularly design software that wouldn’t present itself properly in Retina?
For a while Unity didn’t support it and it was definitely one of ‘those things’ about using it I hated until they perfected it. (There was a limited beta window for it as I believe an ‘experimental’ option?)
Design software should definitely ideally match the DPI it’s supposed to be presented in. That’s almost a make or break for myself.
- BugsJustFindMe 5y agoI think in this case the problem is that Inkscape's rendering pipeline is just extremely computational inefficient on macOS. It's not that things don't show properly, it just takes too long to draw all the pixels. MS Excel for Mac actually has the same problem if you fullscreen a spreadsheet on a 5k external display unless you put the display in low res scaling mode. If I remember correctly, which I probably don't, it's partly also because the macOS display process involves painting something like 2-4x as many pixels as the screen actually has and then downscaling the result because that looks prettier than just drawing the exact pixels directly. But I'm probably misremembering that part.
- fredoralive 5y agoThe scaling issue is that Apple only uses integer scaling factors. So any res that isn’t an exact multiple of the notional “1x” value gets rendered at a higher res and downsampled. I think it’s more either “lazy” or “pragmatic” (depending on your view) programming to avoid various issues you can get with non integer scaling.