3 ms·
I have high-speed node-to-node wireless internet in the Bay Area (~700mbps symmetrical) and cloud gaming is terrible on it, mainly due to jitter and small amoun
by some-guy 5y ago
I have high-speed node-to-node wireless internet in the Bay Area (~700mbps symmetrical) and cloud gaming is terrible on it, mainly due to jitter and small amounts of packet loss.
Assuming the infrastructure over time can support it, I see cloud gaming succeeding, but it only works well if the circumstances are perfect.
- muskmelon_91 5y ago@some-guy Is your experience for xcloud or all the cloud gaming platforms in general?
- some-guy 5y agoBoth Stadia and xCloud. Any sort of ultra-low-latency / UDP-based protocols suffer with my kind of internet (Monkeybrains ISP in the Bay Area) because of jitter / packet loss.