4 ms·
I'm surprised to read that most people left after the nightmare instead of during. I would have taken this shit for a week, maybe 2, but past that, I'm out of
by dudul 5y ago
I'm surprised to read that most people left after the nightmare instead of during.
I would have taken this shit for a week, maybe 2, but past that, I'm out of here. If you're gonna stick around during the whole thing to see it through, why leave once it's over?
- meheleventyone 5y agoA lot of people want to stick around to complete a project as it looks good on your CV. Particularly at a junior level. From my experience (in games) it’s also quite intoxicating at the time and you get quite emotionally invested in supporting the team and fixing issues. In particular crunch is partly enabled because you get close through the adversity. You usually don’t get much opportunity to take stock until afterwards being so caught up in the moment. It’s pretty common to get a rash of departures right after it all calms down.
- silexia 5y agoThey didn't have a choice. Imagine their reference check for future jobs where Uber HR tells the new potential employer "X left during the start of crunch time for our new app". You have to suffer through, then leave.
- dudul 5y agoFair enough, but honestly, I would probably just be open about why I left Uber. I would want to make sure I would not end up in the same kind of toxic environment.
- psyc 5y agoHR is not going to snipe an ex-employee in solidarity with the new employer. As a rule, they only confirm the person worked there when they said they did.
- mschuster91 5y ago> As a rule Rules are there to be broken, and even those mandated by law will get broken (see for example the non-compete cartel drama from a couple years back).
- bogwog 5y agoBurn out. This first time I did a game jam many years ago, I stayed up for nearly 72 hours to get it finished. I slept maybe less than 8 hours that entire time, I felt like absolute shit towards the end. Nausea, headache, exhaustion. The game was completed, but to this day, if I even look at a screenshot of that game or hear one of the sound effects, I start to feel nauseous almost immediately. I'd imagine some people on this project had a similar (although maybe not as extreme) reaction.