7 ms·
I used to play competitive multiplayer games, including one game that was about controlling resource points. It could get very intense, but it taught me an extr
by bigcorp-slave 5y ago
I used to play competitive multiplayer games, including one game that was about controlling resource points. It could get very intense, but it taught me an extremely important lesson: if you spend all your time playing defense, no matter how well you play it, you are going to lose. It may feel like you’re winning when you hold the line, but you are losing. Sometimes you have to look for opportunities to slip past the obvious fight and make strategic attacks elsewhere.
Secondly, from World of Warcraft raiding: a good player is nothing without a good team. But a team needs a certain density of good players to be good.
Finally, kind of a meta-lesson: one day, while playing the resource point control game, I found myself getting very angry. I was worked up, red faced, yelling. And I had this moment where I realized - I don’t have to feel this way. Nothing is forcing me to. So I put it down, uninstalled it, and never played those types of games again.
- ed312 5y agoWould you mind sharing what this "resource point controlling game" was? (Any chance it was called "Natural Selection"?)
- behnamoh 5y agoI remember Age of Mythology (AOM) was like that. I would spend a lot of time investing in defenses only to realize my opponent - who was more agile and wanted to just get shit done - would attack me early on. He would lose the first battles, but I would lose the war. I ended up adopting a more agile strategy where castle-building was not that important anymore. Instead, I would try to get shit done as soon as possible.
- djohnston 5y agoFixed fortifications are monuments to the stupidity of man - Patton (I think)