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I’d suggest searching for this question on reddit’s /r/gamedev to hear a lot of perspectives. Mine? Don’t. By that I mean, and assuming you haven’t already, sp
by hesdeadjim 5y ago
I’d suggest searching for this question on reddit’s /r/gamedev to hear a lot of perspectives.
Mine? Don’t. By that I mean, and assuming you haven’t already, spend a few years making small games from start to finish. Pick games to copy, don’t even hold yourself to having a unique spin on things. The goal being to 1) practice for the real thing and 2) decide if you actually want to make games or just fantasize about doing so. The latter isn’t a judgement, I’ve almost left games twice because of the emotional burnout.
For a point of reference, I spent two years getting up at 6am twice a week with a friend to gamejam and practice. All in prep to go indie. This was even after 6 years making games and leading two.
The result? We almost failed completely. If I hadn’t decided to say fuck it and stick the game on PS4 for fun, we would have grossed a grand total of $100k for a year of work. The more depressing fact? $100k is considered a significant success for an indie game on Steam.
Happy to provide more anecdotal experience around this if you like.
- karpierz 5y agoThanks for the grounding take; I'd appreciate hearing more about your experience if you wouldn't mind. Either here or offline if you'd rather not share publicly.
- hesdeadjim 5y agoSure hit me up on discord, hesdeadjim oh-eight-six-four.