5 ms·
> - AWS charge you on compute time, Apple don't charge you for ongoing use of their services beyond one initial charge for app submission Yes they do, the fee
by lukeramsden 5y ago
> - AWS charge you on compute time, Apple don't charge you for ongoing use of their services beyond one initial charge for app submission
Yes they do, the fee is yearly, and they make billions in revenue from this. Google charge one-time.
- thayne 5y agoNot to mention that you have to purchase expensive apple hardware to develop for iOS.
- wincy 5y agoI saw the new Mac Mini on sale at Costco for $600 yesterday, I don’t see how Apple hardware can be called “expensive” anymore.
- deleted 5y ago[deleted]
- deleted 5y ago[deleted]
- slenk 5y agoDon't you still need to buy a monitor and all peripherals?
- fshbbdssbbgdd 5y agoThose don’t need to be apple products - the mini has standard ports.
- wincy 5y agoI mean you also need to buy a monitor and peripherals for a PC. Since they’re not built in you could find a 1080p monitor on Facebook marketplace locally for almost nothing. If you’re just doing iOS development the Mac mini should be fine.
- slenk 5y agoDoing iOS development includes a whole other bundle of costs associated with it. $1000/yr if you want to even try to sell on the app store?
- GSimon 5y agoThe new M1 Mac Mini might literally be the first 'affordable' Apple machine that isn't underpowered. Will need to cough up some $ for display adaptors if you want more than one monitor for development though.
- TaylorAlexander 5y ago$600 is a lot for a small dev who already has a computer. What if they’re a windows gamer and they’re happy with their old desktop? $600 is a lot to many people if it’s not strictly necessary.
- Xevi 5y agoI don't know why you're getting downvoted, you're right. Besides, the cheapest Mac Mini M1 is $1000 in my country. Not everyone can afford that.
- Google234 5y agoApple is not obligated to make tools for every platform...
- thayne 5y agoApple does more than just not make tools for other platforms though. They make it impossible for anyone else to make tools on other platforms that can deploy to the App store. And after a certain scale, it isn't even the development machines that are the problem, it's your CI/CD pipeline.
- robertlagrant 5y agoBillions in revenue on $99/year? Is 1% of the planet a paid up iOS developer?
- gigel82 5y agoMath much? 20 million (that's 3-year old numbers [1]) apple developers. Probably a lot of them on the $299 enterprise plan, but let's assume they're all using the $99 one. 20mil * $100 = $2 billions. QED [1] https://techcrunch.com/2018/06/04/app-store-hits-20m-registered-developers-at-100b-in-revenues-500m-visitors-per-week/ https://techcrunch.com/2018/06/04/app-store-hits-20m-registe...
- altncatchfire 5y agoTo be fair, the 1% isn't off either. The figure available was "billions". For ease of calculation, say it was 7b. That means if each developer pays $100 and total revenue was 7b, 1% of the world must be a developer. (1% of 7b * $100 = $7b) Also, by your own figure, 20 million is already ~0.25% of the world population.
- tmp231 5y agoWho cares how much they make? If you’re unhappy, go to Google or petition Microsoft or Amazon to get back in the game. I’d also like a provider that allows other app stores and has high quality like Apple — one of those companies should do it. But it’s ridiculous to force apple to do it when you could go elsewhere.
- deleted 5y ago[deleted]
- kriops 5y agoSo they are making billions -while- creating an effective incentive against spam on their platform? That must the most obvious case of profits well deserved in the history of modern LTDs, good for Apple and their shareholders!
- mschild 5y agoApple's App Store has plenty of scummy apps. A yearly 100 fee isn't going to stop that from happening. https://9to5mac.com/2021/02/11/app-store-scam-apps-how-to-spot/ https://9to5mac.com/2021/02/11/app-store-scam-apps-how-to-sp...