3 ms·
Wait, so you're saying that a majority of players can override any other player's entire RAM? That sounds like an amazing paradise for hackers and griefers :D
by nightpool 5y ago
Wait, so you're saying that a majority of players can override any other player's entire RAM? That sounds like an amazing paradise for hackers and griefers :D
- vlovich123 5y agoIf you’re frightened by that, you may be shocked to realize your browser is running unprotected code from random people.
- x4e 5y agoRunning untrusted code in a sandboxed virtual machine is quite different to on a native CPU
- jayd16 5y agoIt's actually very protected, no?
- vlovich123 5y agoStill basically an infinitely larger attack surface than what OP describes which was fancy wording for some basic IPC primitives to synchronize some game state.
- londons_explore 5y agoWell in the case of my game engine, all the game logic was untrusted anyway - in fact, in some games the actual game mechanic involved live-editing the code of the running game to try and give yourself an advantage - without ever causing a syntax error and while others are also live-editing the same code. Any keystroke causing a syntax error or infinite loop would be an insta-kick for the player who made that keystroke.