3 ms·
Depending on the game the error is often much larger. Especially when you have things like free player movement and obstructions. A little error can become a b
by jayd16 5y ago
Depending on the game the error is often much larger. Especially when you have things like free player movement and obstructions. A little error can become a big error if one client sees a player move around a wall and the other see's them hit the wall and stop.