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Since the game is open source and developed with LÖVE, you can probably just download the source code, go into the root directory of the game and type 'love .'
by wsc981 5y ago
Since the game is open source and developed with LÖVE, you can probably just download the source code, go into the root directory of the game and type 'love .' in a terminal. You need to have LÖVE installed of course.
The game might not run (rather crash) if the game uses some Windows specific dependencies.
I am also gonna add a little bit of self promotion here ...
So far I've finished one game in LÖVE, which is Paratrooper (available on macOS AppStore [0]). I have almost finished my second LÖVE game called Lethal Pongbat [1] which I will release for macOS and Windows on Steam.
I have already plans for a 3rd game that I hope to start on in the coming months and which will be a BOOM clone [2].
I learned LÖVE through the Harvard Game Programming course [3], which I can recommend anyone as a starting point into game dev. In later lessons the course also uses Unity. The course can be followed for free, but you can pay some money for some extra features.
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[0]: https://www.youtube.com/watch?v=dFX0FlO_g9Q https://www.youtube.com/watch?v=dFX0FlO_g9Q
[1]: https://www.youtube.com/watch?v=mNhn77ipGTc https://www.youtube.com/watch?v=mNhn77ipGTc
[2]: https://macintoshgarden.org/games/boom https://macintoshgarden.org/games/boom
[3]: https://online-learning.harvard.edu/course/cs50s-introduction-game-development?delta=0 https://online-learning.harvard.edu/course/cs50s-introductio...
- shakna 5y ago> The game might not run (rather crash) if the game uses some Windows specific dependencies. It links against Steam, so you'll need to make that available to avoid the crash, but that seems to be the only part of the code that wouldn't work out-of-box on other platforms.
- throwaway3699 5y agoCan't you link against the macOS or Linux version of Steam libraries?
- shakna 5y agoYes. It's the same API - you'll just need to do that linking yourself, because the build scripts assume Windows.